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I really dig the vibe of this game! It does what it does, and it does it very well. My only thought regarding how it could be polished in its current state is that the health pickups seem way too plentiful considering how much damage you’d realistically be taking. It also would have been nice to see a few more challenging elements, such as hazards to avoid like enemy projectiles. Beyond that, you got it! The visuals were great, the animations were a joy to watch, and the music you picked out worked well with the vibe. Great job!

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Thank you for the kind words! And thanks for the feedback. I'm totally there with you, this game was totally on easy-mode for the game jam. I've got lots of stuff I want to add to it. If you'd like to check out how I made it, here's a link to my dev log video on YouTube: