Yeah I kinda agree, been loving the strong use of normal maps in late-ps2/early ps3 era. And honestly I'm just a little tired of just pixelating everything, maybe I should rename the last 3 packs to "PSX-2/PS2"??
But they are all super low poly and the textures are 256x like my PSX models always are :D My thought process was that I could provide higher quality texture art, and devs could just crunch the textures more if necessary. Also I'd say a most devs are just using post shaders or effects to distort or pixelate the screen for PSX stuff. But I am open to being wrong XD