Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The sound of that beam xD (my dog almost died)

Game looks stunning and sounds great - the enemy design is soooo good!
If you are already using size scaling to indicate the strength (HP) of the enemy than why won't you just make it so it gets smaller with every hit? That way there will be no doubt how many times do I have to hit an enemy.

Losing HP felt really weird for me, my 1st thought was I cannot let them touch the light but just to test it I left it for a while and got -1 after like 5-10 seconds?
Collecting 2000 to unlock 4th stage was a pain, with no added variety it felt like for ever and was just tedious.

Overall cool little game with stunning visuals.
Good job!

PS.
No idea where the alchemy  theme went tbh.