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(+1)

Had 2 runs.
1st (12 minutes) - No idea that I was aiming with the mouse, so I had to come to the cauldron from the left side (always), got few early potions like the cat (1st one)
Game felt fine

2nd (6 minutes) - Just placed the mouse on the cauldron (so I always threw towards it), but this time getting upgrades was so hard, it was not dropping at all, only timber and timber - that run was short

Few issues I had:
- Randomness - it just killed my 2nd run, could not get any ingredients, if you could add some kind of treshold for killed enemies that will 100% drop an ingredient after killing 10 enemies for example, or a special enemy that spawns every 15 seconds and always drops ingredient (there are few ways to balance it and I am sure you can figure it out)

- Mouse - Had to read the comment to learn that you aim with it and also if you aim your throw with it why not the attack?

- Attack - 8 directional attack is a must (at least that is what I feel like) if enemies can move diagonaly why can't I attack diagonaly?

- Upgrade description - If I see the potion I run to it and insta grab it, no time to read before (missed it most of the time). So maybe instead of adding description on collision you could add a description floating above the cauldron after picking the potion up?

Overall very easy to understand gameloop, but also fun in its simplicity.
Solid game that fits the theme perfectly!

Thank you for the feedback, i've been working on fixing a lot of these issues in my post jam update,  thank you sm for playing the game!