Had 2 runs.
1st (12 minutes) - No idea that I was aiming with the mouse, so I had to come to the cauldron from the left side (always), got few early potions like the cat (1st one)
Game felt fine
2nd (6 minutes) - Just placed the mouse on the cauldron (so I always threw towards it), but this time getting upgrades was so hard, it was not dropping at all, only timber and timber - that run was short
Few issues I had:
- Randomness - it just killed my 2nd run, could not get any ingredients, if you could add some kind of treshold for killed enemies that will 100% drop an ingredient after killing 10 enemies for example, or a special enemy that spawns every 15 seconds and always drops ingredient (there are few ways to balance it and I am sure you can figure it out)
- Mouse - Had to read the comment to learn that you aim with it and also if you aim your throw with it why not the attack?
- Attack - 8 directional attack is a must (at least that is what I feel like) if enemies can move diagonaly why can't I attack diagonaly?
- Upgrade description - If I see the potion I run to it and insta grab it, no time to read before (missed it most of the time). So maybe instead of adding description on collision you could add a description floating above the cauldron after picking the potion up?
Overall very easy to understand gameloop, but also fun in its simplicity.
Solid game that fits the theme perfectly!