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Hey man, great job! It’s a cool upgrade from your previous sledding game. It’s always impressive to see procedural terrain generation of any form.

One small point - you might want to consider packaging Linux versions of your games as AppImages so they can be enjoyed by users of distros other than Debian-based. ;-) It’s still cool though that you made a DEB package, I haven’t seen that anywhere on Itch.io before!

Keep up the good work!

Glad you like my project! 

The DEB package is because I used the legacy Panda3D deployment system. I have a fascination with making software for older computers, so if I can make a program I write run on older platforms, I do it. 

I've extracted DEB files generated by the Panda3D deployment system and installed them on non-Debian platforms before. If you wanted to run it on a non-Debian platform, there are only two folders you have to move. I even ran a Panda3D program using Qemu user mode on a Raspberry Pi once!

If you wanted to run it on a non-Debian platform, there are only two folders you have to move.

I tried that, manually copied the files to my /usr directory, but the game still didn’t start (logs). Arch Linux btw.

In the end it was easier for me to run the Windows version with Proton. :-)

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Hmm, the issue appears to be with the high score file not being able to be opened for writing. It would probably work if you would run it as admin with sudo. 

I didn't test the Linux builds so it might just be an issue with them. I'll get around to testing them and if this is an issue with them, I will fix it in the next version.