Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Hello LMG, 

happy to try Potato Strike after seeing your development journey, and thanks for being there on the stream and a involved member of the Quest. 

I like how it's coming along, you are getting the fireworks aspect down, I appreciate the ghost ship function lol This is already a very polished game. Just need add a bit of its own special sauce to make people be excited for it. 

Some suggestions to try: 

1. Consider more food jokes in your game design and lore, really sell the potato theme, add some food joke lore, don't take itself too seriously can crack the audience up and give them something unexpected increasing fun factor. 

2. Consider adding more different bullet shapes. Maybe spinning Fries shapes, or turn some of the waves/bullet into food like colors to strengthen the food space fight theme. A reference for a popular similar genre game Astral Gunners may help give you some ideas. 

3. The bullet hell fireworks are in, I am just not sure with the intensity of some of the enemies that people could find the gaps to evade enough of the bullets. I will leave this part for other streamers who are more used to the genre to give feedback on. 

4. Love how the potato gets beaten up, maybe add a sense of being burnt with some additional text like "BURNT" or "TOASTED" in more comic like font with some sound bites on top when you are defeated, it would add to the humor aspect of this game. 

5. You already know this one, add to the boss designs as we progress through different missions, very minor updates like different colors and different details can really give the sense of progression. 

Best wishes to Potatostrike and your success. ^_^ 

(+1)

Thanks for the suggestions!

A lot of people have requested me to add more lore/story to the game, so I'll see what I can cook up, pun intended. I might also add a variation of the combat dialogue system from Aerostrike to bosses, so they talk briefly when they spawn and are defeated. Enemy patterns will also be looked at a bit on the upcoming patch, and more in-depth in following ones.

(+1)

awesome. :D ganbatte!