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I'm glad you enjoyed it!

As for the size of the game, I did some optimization on the game's files a while back (mostly switching audio from .wav to .ogg, also deleting some redundant files) and managed to halve the size of the game. That's why it went from 153MB to 71MB!

And thanks for letting me know about that bug. I will add it to my list!

OK I just found a trick that would've worked even before, and indeed has allowed me most of those previously-bugged Godot games (only the ones that don't need GLES3-specific stuff, I guess): I type "cmd" in the game's address bar, then in the console I type (in this case) "20SM.exe --video-driver GLES2" That's it LMAO *facepalm* 

I also forgot to compliment your usage of blackbird song as background noise. 

Huh, that's interesting and I didn't know about that.

Still, I think it's worth having as a separate build. Most players won't go to the lengths of custom launch commands.

Oh definitely, but I wish I'd known about such a simple trick before. I just kind of stumbled upon it: I'd read that people who had the blank screen problem with the Godot software-/editor-itself solved it this way, and I suddenly thought of trying it on those games, but then I didn't even know how to run them (or anything) from the console! I wasn't even sure whether that was possible (lol), I just googled stuff until I saw the trick of writing "cmd" in the explorer's address bar. Anyways, I'll just spread that trick around when relevant.