There's a really strong base here but I feel the game lacks the feeling of being in danger. The cyborg prisoners are a neat design, but once you realize they move really slow and die to 3 clicks it feels more like doing a chore than fighting for your life. The jam's theme of anomalous entities could have been used better here, like having props randomly turn into anomalous monsters and rush at the player, or the camera suddenly teleporting into a room in which you are surrounded the basic cyborg enemies .