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(1 edit) (+1)

I had fun playing this game! It was super satisfying to build up upgrades and become really powerful. The art is really good and charming, and the sound is good too.

Here are some feedback notes if you expand on this:

  • The movement is interesting. Moving faster in the direction you face has a side effect of making you think more about when to run away vs. when to shoot at enemies, which is fun. It's not immediately apparent though, and my first thought when playing was "wow, I'm moving so slow compared to the enemies" until I realized what was happening. It did feel weird for a mouse and keyboard though (maybe just that the mouse is any direction, while WASD only gives you a fixed set of directions). Not 100% sure what to make of it, maybe it can use a bit more tuning or something.
  • It's pretty fun to just sit around and let a bunch of enemies go around you. I guess something about how the enemies don't actually end up hitting you much because of how they block each other is entertaining. It could be interesting to make it seem more like a viable strategy (maybe having some spike or damage reflect effect?). Not sure how intentional this is, but it already feels a bit fun so could be something to make more rewarding :)
  • Minor bug where if you pause when getting an upgrade and then unpause you can move around
  • A bit of a weird bug happens if you switch to a different tab (at least on my computer/browser, Windows and Chrome)--it seems like some aspects of the game continues, and sometimes when you come back all the enemies around you disappear.
  • If you get a lot of movement speed your character might flick around back and forth depending on your mouse position when the character gets toward the edge of the screen.
  • When you move around sometimes it's hard to tell how much you are moving since there aren't enough frames of reference, especially if you get far away enough from the altar. 
  • The enemies feel a little too easy right now, I was left feeling like I needed a challenge. Might be good if they got stronger. 

Overall, good job! It was fun playing :)

(+1)

Thanks for this absolute unit piece of feedback! I greatly appreciate it! <3

I am planning to implement all feedback after the jam's rating period is over. I will try to figure out a way to better telegraph the movement penalty and make it feel more polished.

The idea of adding a reflect or spikes mechanic sounds like it could be great fun. Could make for a new "battering ram" strategy.

Also appreciate the reported bugs, the pausing one is one that was not known of beforehand. The second bug with the tab switching I have not been able to reproduce yet, if you can supply me a video via Discord I'll be happy to look into fixing that one.

I am already working on adding more flesh to the background and environment, that so far has been one of the most requested improvements. Same with true bosses and different drop types.

I'm really happy you had a great time playing my first jam game! And thanks a lot for the huge amount of feedback. <3 :D