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Fantastic visuals and lots of area variety too! full animations in a jam are not easy to do so well done. Plus characters were peak designs, loved em.

You also as far as I can tell passed that "coyote time" check so ggs haha. Overall movement was pretty satisfying.

Was an interesting take on the theme, things both got more hectic *and* you physically needed to climb higher and higher which was a cool take on the limitation!

I will say the movement system felt like it was built for another type of level design at times, in that it felt very momentum based, starting to move was almost sonic-esc in its speed, but you used it to go up rather then forward. There was almost never a time where I got to maintain the higher speed. It did end up making me need to plan my jumps more carefully and make sure I had enough space to run up (and slow down so I dont fall off because of the momentum) so this is arguably not that big of a deal but just my thoughts! I think since this was a game about going upwards, more tools to help with that might have been nice, ie a double jump or maybe some form of charge jump (crouch then jump to jump higher). 

That is all disregarding the fact that 3 days is not alot of time and what you do have is fantastic great work!