Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Teatime TroubleView game page

for minijam 164
Add to collection

Play game

Teatime Trouble's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#103.6923.692
Presentation#133.7693.769
Overall#263.3083.308
Concept#353.1543.154
Enjoyment#482.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
mezzoemrys, elkcrown, twitch.tv/dreadcaptainclover, twitter.com/clarkdesigner, twitter.com/camillethewiz, twitch.tv/kwobuss, Moldy, henrylinnell.bandcamp.com

Software used
Godot

Use of the limitation
As the player completes objectives, extra hazards and musical themes are layered on top of each other, causing an escalation in difficulty and intensity as the game progresses

Cookies eaten
0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Fantastic visuals and lots of area variety too! full animations in a jam are not easy to do so well done. Plus characters were peak designs, loved em.

You also as far as I can tell passed that "coyote time" check so ggs haha. Overall movement was pretty satisfying.

Was an interesting take on the theme, things both got more hectic *and* you physically needed to climb higher and higher which was a cool take on the limitation!

I will say the movement system felt like it was built for another type of level design at times, in that it felt very momentum based, starting to move was almost sonic-esc in its speed, but you used it to go up rather then forward. There was almost never a time where I got to maintain the higher speed. It did end up making me need to plan my jumps more carefully and make sure I had enough space to run up (and slow down so I dont fall off because of the momentum) so this is arguably not that big of a deal but just my thoughts! I think since this was a game about going upwards, more tools to help with that might have been nice, ie a double jump or maybe some form of charge jump (crouch then jump to jump higher). 

That is all disregarding the fact that 3 days is not alot of time and what you do have is fantastic great work!

(+1)

FREAAKING LIGHTNING BOLT KEEPS DEADING MY GORP

(+1)

The house is ON FIRE

Submitted(+1)

game play could be a little annoying towards the end, but it was okay. The music and art was amazing though.

Submitted(+1)

Very cute dragon)

(+1)

Loved the game, the Minty mechanic was incredibly effective and made progress very interesting!

Submitted(+1)

Nice game. Note to the composer: I have a fever, and the only cure... is more cowbell. Just more cowbell.

Developer(+2)

Composer here, very sorry about your ailment. My advice is to find a flea market or pawn shop near you with a casio keyboard and jam the cowbell key down.

Submitted(+1)

Great use of the limitation! and love the menu and character art! controls felt a little slow but other than that good game!

Developer

Thank you so much :D! We worked so hard on the art and seeing all the positive feedback about it has been really nice ;w;

Submitted(+1)

Of course you guys did a great job on it! Id love to see any future games you guys make!