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(+1)

That is what you get for being thirsty in the middle of the night! (or in the middle of work during a game jam)

Fun short game.
Music was awesome! Its lighthearted mood fits the game very well. (Its also very catchy!)
Art! Hahaha lovely! Also I feel like all about this game was done with so much distance and good humor!

Gameplay wise
- Having the same button for moving and for combat ability... few times I was starting the combat wondering why I have failed 2 moves in already (pressed 'W' trying to move when combat was about to start)
- Didn't use the dodge at all, just were quick with my attack as it is the best defense right!?
- At 1st it was hard to match the required symbols in a quick succession - it become easier during the game, after few encounters. (Maybe having it on the bottom would be a little better so player would not have to look up down up down to check the keybind)
- Since we always attack after completing the symbol combination was it necessary to add mouse controlls to the game? I think it would work fine with just keyboard and auto attack after the symbol sequence.
Maybe you planned on having multiple enemies and that is why you needed an aim control?

Overall it was fun playing it and as simple as it was matching symbols sequence felt satisfying!

First of all, a big thank you for checking out the game!

Going through some of the things you mentioned:

- Seems like the game is noticing inputs right as you get into a battle. We'll look into it!

- I'd say there's a pretty big chance we'll change the control scheme in some way to make it more comfortable, and we'll refine the HUD to accompany that scheme more properly. There's already a few possibilities floating around.

- Originally, the enemies would be moving around and you would have to aim the potion to hit them, which is why there's mouse controls still in some form. Whilst we'll not be putting that in anymore, I do have ideas for things I'd like to do with the mouse. Don't think it'll be for selecting enemies though.

Yeah, the game has to go through some changes for the battle system to feel truly nice, but I'm glad you still had some fun checking it and that you gave such thoughtful feedback! It's very important for us!

Thank you for playing!