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This game looks really fantastic! I was able to figure out how the shadow alchemy worked. I can see that I can drag out black lines with my mouse. I couldn't tell what they were doing. I think they were supposed to block the light. But then at some point I wasn't able to use the shadow alchemy anymore. Is there an ammo component where I need to reload it? Overall, this game has a nice feel to it, I just wasn't able to figure out a few things.

Yes, there's an ammo component, but the implementation we wanted didn't make it in time, even though it was already completed. We aimed to reload the fuel whenever players reached a checkpoint. The goal was to provide a set amount of resources for specific areas of the level and let the player figure out how to traverse it.