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(+1)

Nice deliberately (i believe) trashy style.

Strange physics of the islands. In some cases you can just land and they don't show any induced movement but it others they get pushed around. And spikes too.

I once had a situation when i dropped spikes to the ground and floor became figurative lava.

Dialogues though are wonky since default godot blue selection highlight is too thin and also up key to navigate among response variant in dialogue makes max fly.

(2 edits)

does dialogues covered half of the screen?...beacuse I made them to 

Indeed!.. I actually wanted to make a game were everything is messed type. Islands moment can be manipulated by Max because of his weight .islands are colliding with a collision body that is outside of the visible range... Everything is between collision polygon

for future -..I will going to add gaps between throns nd island so that it would look better when they will collide

thanks for the feedback!

does dialogues covered half of the screen?...beacuse I made them to 

Because islands are colliding with a collision body that is outside of the visible range... Everything is between collision polygon