Play obesity
Obesity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 3.512 | 3.818 |
Theme | #9 | 3.763 | 4.091 |
Controls | #16 | 2.509 | 2.727 |
Originality | #16 | 2.676 | 2.909 |
Overall | #16 | 2.871 | 3.121 |
Audio | #17 | 2.509 | 2.727 |
Fun | #18 | 2.258 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1
Source
Yes
Game Description
The game is about a bird named Max who despite of being fat find his love Pavo the peacock, but pavo will only going to marry him if he brings her the rare blue egg. So , he went down the topmost floating island to search for the rare egg but know he is stuck. He becomes tired after flying for few seconds and he displaced the small floating island because of his weight. Help Max to complete his quest so that he could reach the topmost floating island to marry his love.
Discord Username
chinu#7835
Participation Level
2nd
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Comments
With some tweaks this could be quite fun, in its current state it's too frustrating for me. Platformers aren't my favourite, so take that in mind, but I find it too hard to land on something. Mainly because you have to go up quickly as long as you can still fly, but you can't see that far up. I usually bump into one of the islands I had planned to land on, shove it around and fail.
Please make sure the volume of the audio samples is roughly the same, the sound in the dialogue that appeared after I died was painful in my ears. The UI input is a bit inconsistent - some inputs you have to do by mouse while others are done by keyboard only, best support both.
I'm not too fond of the game's theme. I get the feeling it's mocking obese people - don't know if you intended that or not. But as it doesn't add any value to the story or game play, I think it's unnecessary.
Thanks for the feedback..i will make sure all the point you have mentioned get fixed after the jam.
Nice deliberately (i believe) trashy style.
Strange physics of the islands. In some cases you can just land and they don't show any induced movement but it others they get pushed around. And spikes too.
I once had a situation when i dropped spikes to the ground and floor became figurative lava.
Dialogues though are wonky since default godot blue selection highlight is too thin and also up key to navigate among response variant in dialogue makes max fly.
does dialogues covered half of the screen?...beacuse I made them to
Indeed!.. I actually wanted to make a game were everything is messed type. Islands moment can be manipulated by Max because of his weight .islands are colliding with a collision body that is outside of the visible range... Everything is between collision polygon
for future -..I will going to add gaps between throns nd island so that it would look better when they will collide
thanks for the feedback!
does dialogues covered half of the screen?...beacuse I made them to
Because islands are colliding with a collision body that is outside of the visible range... Everything is between collision polygon
This was fun (and the death was shocking lol). Too steep a difficulty curve for me, but overall very nice.
thank you
Tested on Windows
Graphics and effects are really cool, but there are a few bugs.
The minor bug is with the audio, since it seems to be panned to the left ear playing with headphones. At first I thought it was something with my headphones but didn't have any problem with youtube and other entries. Also, volumes are a little bit messy but no problems with that, just changed my pc volume and everything worked fine.
The second bug is with some platforms: sometimes if you touch them they start to move in all directions all around the screen, and sometimes they bring with them other platforms, so it is impossible to reach them. I don't know if it is a bug or a feature that is messing something up with the windows version, but I hope you will have the opportunity to fix these things since I really enjoyed your game!
i hope u extracted the file ...1st one - it works fine on my phone and windows. I will see through it.
2nd one is the feature😅..platform get displayed because of the weight of the bird(I have mentioned that in the game description also)..so u have to time your jump on different floating islands to reach to Pavo.
Thank you😊..Lastly I will going to fix that sound thing before releasing it officially on Google play. I m planning to release the final version on 21nov
Yeah I asked to be sure, I got that it was a feature (and also read the description) but sometimes the platform just start floating so far from the bird that it is impossible to reach them.
It is not a big issue, I mean, I can just reload the game and everything works fine. I think it is just a little physics bug I've found (also, the console prints an error with some move_and_collide functions, could be linked to the bug)?
Anyway, I'll wait for the final version! :D
i guess that is beacuse of the first island that is not moving.... I first made it to move..but than I sync it to physics and that's why it stop moving and started showing the error...I can just remove the move and collide from that island script to make it stop.. But due to laziness I didn't 😅...and apart from the error everything was working fine
A rar file in a rar file?
ya😅😅..extract that one in a folder...and than play the game...in which platform u played?
windows hahah
So I played it on android and got to say the visuals are incredible. The art really really looks great. The mechanics are also really cool I just have problems with timing the jumps on my phone. But all in all great game!
ya...it's phantom sequel... I also have a tough time clearing the levels.
Could you make the rar files to zip files? Thanks
download the game and use this link(online converter) to convert it into zip-https://convertio.co/rar-zip/ .
Note - I haven't tasted the game on unix but I did test it on widnows and android...so if possible please download the game for widnows and android.