What a pleasant surprise! I really enjoyed the art style, very reminiscent of Paper Mario, really fun. I like the combat, I like the audio, and the gameplay loop. The spice grinding minigame is too intense on the space bar, there's got to be a better way than mashing space bar a lot like that. I really like the idea of putting spices on a meat weapon to make it stronger, I cannot tell if each adding of spice is cumulative or resets every level. It bugged me that all of the spices looked exactly the same, and I didn't find an undo to put spices on my weapon. I love this idea, please keep working on it, great job
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Hey thanks for playing! I have just been and watched the VOD of your stream to see how it went.
There is a lot we unfortunately werent able to include as this was the first game myself (coder) or the artist had ever made and time constraints meant we just couldnt get there after learning so much to get it in a playable state.
We do intend to take this further and make multiple levels and boss fights and with how much people enjoy it we may leave it on an endless loop even then. The intention is that the weapons are cumulative and a bit of work needs to happen on that.
Spices although different dont display with the correct sprite which I have since corrected so in the future you will be able to tell the difference as well as having the name under each one.
I agree hammering the spacebar isnt great, this minigame works really well on controller but on keyboard I think I need to make some changes so thank you for bringing up that point its really valuable.
Really appreciate your time playing and giving feedback!