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This is a really nice and polished game! A lot of it can be figured out without a tutorial, which is such a nice feat. The only thing that wasn't clear was the scar tissue and the fact you can connect multiple wires. I felt frustrated sometimes why it couldn't work, I think the art can help a lot in making that clearer. I had a lot of fun playing this, with a nice final puzzle in the end. The only gripe I had is that this feels like a game concept that was thought off before the game jam, not because of the theme of the jam.  Just because the way this connects to the theme of the game jam seems to be a really big stretch. 

That being said,  a great game is a great game, nice job! 

Yep, clarity for scars and multi-wires is already on the to-do list. I guess the line between experimentation and frustration is too thin when you lack the right feedback as a player.

And yes, I went with a more abstract interpretation of the theme, as brewing potions or playing with a lamp and shadows felt like a too boring interpretation for me. I wanted to make something more sophisticated and I wanted it to have a connection to PirateSoftware or ferrets. And this is the result. So you could say that I used the theme for inspiration rather than limitation.

Thanks for playing!