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Woot Woot!


Speedrunning kind of solves this since the point is to win ASAP, but it feels like there's no good reason to spend bombs before you're "ready" (as in have huge stats and a bunch of bombs and know you can beat the boss) so it would also be neat to have rewards for a partial success like defeating a specific limb or something to make it worth spending bombs even if you can't actually win the fight

I had thought about something like the partial reward thing and I've only just realised how I could implement it. I'm thinking perhaps that you receive Elder Flowers as the reward which could be an ingredient that bypasses other ingredient requirements. It would also be another clue to the true nature of the shadow.

Really good ideas! When I make the DX version of the game I'll pop you in the credits :D

That's a great idea! Thanks for the credits mention!