It’s tricky to control but a really fun mechanic to play around with! The fact that falling teleports you exactly to your last position helps a lot when trying to experiment with things. I think the trickiest part for me was the three consecutive ledge jumps, but it felt pretty good once I got to the top :) I was able to skip using the phantom on that last jump before getting to the room with all the decorations, you can just barely clear it from one edge to the other with a regular jump, which I thought was cool to be able to do hehe. I was a little unclear if that room is supposed to be the end or not, as there doesn’t seem to be an end screen or anything, but if there is actually something beyond that little staircase area I could not find it. Fun little experimental game!
Viewing post in The Alchemist Must Die jam comments
Thanks for the feedback! yeah the three ledge jumps were the first and hardest obstacle i come up with lol. Didn't have the heart to make it any easier. As for the other one good on you for noticing, I only realised after the deadline and couldn't change it so lets just call it an intended skip ;)
You are supposed to be able to go up the staircase then through a window to reach the ending but I unfortunately made it really unclear what you need to do since those last rooms were one of the things I barely had time to implement haha. I'll probably make it clearer with lighting once i have time to resume working on the game. Not to mention that a simple jump isn't enough to reach the top of the screen so the player has to boost themselves in a pretty awkward position to get up, thats also something ill have to fix later. Either way im really glad you played it.