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The Alchemist Must Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Fun, addicting, and neat. Took a few tries to get but it's a lot of fun. Some more practicing on learning new skills would be nice as some people take time to learn new momentum movements.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
yEs
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Its a short platformer about a shadowbunny that wants to take revenge on the alchemist that killed it during experiments.
Extra Notes
Just thank you so much for inspiring ppl to make games. These past 2 weeks of learning have been super fun and even though the game needs A LOT of work to be good, im super satisfied with the myself for pulling through and actually finshsing it.
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Comments
It’s tricky to control but a really fun mechanic to play around with! The fact that falling teleports you exactly to your last position helps a lot when trying to experiment with things. I think the trickiest part for me was the three consecutive ledge jumps, but it felt pretty good once I got to the top :) I was able to skip using the phantom on that last jump before getting to the room with all the decorations, you can just barely clear it from one edge to the other with a regular jump, which I thought was cool to be able to do hehe. I was a little unclear if that room is supposed to be the end or not, as there doesn’t seem to be an end screen or anything, but if there is actually something beyond that little staircase area I could not find it. Fun little experimental game!
Thanks for the feedback! yeah the three ledge jumps were the first and hardest obstacle i come up with lol. Didn't have the heart to make it any easier. As for the other one good on you for noticing, I only realised after the deadline and couldn't change it so lets just call it an intended skip ;)
You are supposed to be able to go up the staircase then through a window to reach the ending but I unfortunately made it really unclear what you need to do since those last rooms were one of the things I barely had time to implement haha. I'll probably make it clearer with lighting once i have time to resume working on the game. Not to mention that a simple jump isn't enough to reach the top of the screen so the player has to boost themselves in a pretty awkward position to get up, thats also something ill have to fix later. Either way im really glad you played it.
I am loving the hell out of it, even though I keep failing to figure out the momentum transfer mechanics.
Yeah, I wanted to create a less steep learning curve for the transfer mechanic but unfortunately I ran out of time haha. Still really glad you enjoyed it!
This was incredibly clever. At first, just a jump based movement system didn't quite grab me, but I'm so glad I kept playing, using the shadows to propel yourself further is frankly genius. I skipped one of the puzzles with precise jumping, but I had a lot of fun trying to figure out how to get to where you needed to go. Also I'm all about avenging bunnies. Fantastic work!
Thank you! I'm glad you enjoyed the game and the propel mechanic. I'm also planning to make levels that require both shadows to pass completely.
It's a really nice little game, the shadow bunny is very cute and the gameplay is a mix of Celeste and Getting Over It with a nice unique twist.