It’s tricky to control but a really fun mechanic to play around with! The fact that falling teleports you exactly to your last position helps a lot when trying to experiment with things. I think the trickiest part for me was the three consecutive ledge jumps, but it felt pretty good once I got to the top :) I was able to skip using the phantom on that last jump before getting to the room with all the decorations, you can just barely clear it from one edge to the other with a regular jump, which I thought was cool to be able to do hehe. I was a little unclear if that room is supposed to be the end or not, as there doesn’t seem to be an end screen or anything, but if there is actually something beyond that little staircase area I could not find it. Fun little experimental game!
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The Alchemist Must Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Fun, addicting, and neat. Took a few tries to get but it's a lot of fun. Some more practicing on learning new skills would be nice as some people take time to learn new momentum movements.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
yEs
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Its a short platformer about a shadowbunny that wants to take revenge on the alchemist that killed it during experiments.
Extra Notes
Just thank you so much for inspiring ppl to make games. These past 2 weeks of learning have been super fun and even though the game needs A LOT of work to be good, im super satisfied with the myself for pulling through and actually finshsing it.
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