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(+1)

Why does the green flag mean play?
I made this with Scratch, that's just their start button and there's not a good way to convert the project to a functional/not buggy HTML file without retaining that

Is the UI supposed to be like a video player type of UI?
If you mean the menu options in the top left, again, just a byproduct of making stuff with Scratch. If you mean the game itself (like the text being timed instead of click-through), that was just a lot simpler to code because of the limitations with Scratch (if you're wondering why on earth I used Scratch, to put it bluntly, any more complex coding stresses me out and game development isn't a passion of mine anyways, I just like new ways to tell stories lol)

Was there a storyline?/Were the characters' stories related or connected?
Not really, no. It's a group of friends (if you want names, the one on the left is Trey, the one in the middle is Axel, and the one on the right is Ruby) around a campfire telling made-up stories to freak each other out, that's it. Very simple premise, was just the most clear-cut way to implement all of the themes for this jam, given my skill level, preferred game-style, and the time constraints.

On the other notes/constructive criticisms:
These are all really good notes and presented in a very respectful manner, which I appreciate. Whenever I have the time to make an updated build of this game, I'll definitely implement these (most of them, at least)

Thank you so much for all the notes and the kind words!