What drew me to this game:
- It was the first and only entry to a game jam, so I had to try it.
- It was browser based so it was easily accessible.
General thoughts
- Why does the green flag mean play?
- Is the UI supposed to be like a video player type of UI?
- At first glance it looks like the graphics were just picked at random, but the assorted PNG aesthetic grew on me.
- I didn't hear any music, and I believe that was a missed opportunity. especially in a VN.
- With the campfire, there was a big missed opportunity for some kind of “campfire crackle” sound effect.
- When the “select a camper” screen pops-up, it would have been a good idea to give each PNG an outline when a mouse hovers over them. so people can tell that they're clickable at that time.
- The text scrolled a bit fast to read and there were a few grammatical mistakes. like a lot of missing punctuation.
- After I finished each character, the text bubble disappeared. I didn't know if I was supposed to click on another character at that time.
- I wasn't sure if the visual novel was done or not after completing the final character.
story questions:
- Was there a storyline?
- Were the characters' stories related/connected?
Overall
I liked the mixture of different textures. I also found this to be a unique take on the format of a visual novel. It’s format being it's number one selling piece. The typical format of a visual novel typically includes a large dialogue box at the bottom, with one character sprite to one side. This game presented the complete opposite of that format in a good way!
If the dev continues with visual novels, he should build on this format. I think it's a unique concept!