Gotta love watery liminal spaces! I enjoyed the atmosphere of yours a lot!
If you have a moment, I’d love to hear your thoughts on my game too! No worries if you’re busy, just thought I’d ask. Thanks!
Good morning! I have bad news - unfortunately, I’m going to need to refactor two of my code plugins to work with MacOS.
I wasn’t aware that some of the functions I used relating to level streaming were Windows stable but unimplemented for Mac. I’m looking into it, but I doubt I’ll be able to make the changes within the next couple weeks at least.
It’s a pretty major rework of the biggest core mechanic :(
That’s really good to know - thanks for the heads up! I developed it on a rig with a 3060 so I don’t have any datapoints for other graphics cards and it helps a lot to know that it’s too heavy for a 1660 super.
One of the next things on my list after small bug fixes is going to be adding more graphics options so I’m hoping compatibility will be better for you within the next month or so.