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I'd  really love  to! When I get back on Windows I'll definitely  try it. I appreciate it :3

Likewise! I’ll be trying to push a Mac version today as well if you happen to be using Apple instead of Windows. It’ll be an experimental branch though so I can’t vouch for its stability/lack of bugs!

Just a quick update - I’m still configuring the Mac I’m working with to compile the project, so I’ll likely have a MacOS version up tomorrow!

Good morning! I have bad news - unfortunately, I’m going to need to refactor two of my code plugins to work with MacOS. 

I wasn’t aware that some of the functions I used relating to level streaming were Windows stable but unimplemented for Mac. I’m looking into it, but I doubt I’ll be able to make the changes within the next couple weeks at least. 

It’s a pretty major rework of the biggest core mechanic :(

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No need to worry, I got my Windows back, I'll play tomorrow for sure, you got me quite interested in your title, I like the way you update and maintain it. Good luck with MacOS thing!

That’s awesome! I’m glad you like the premise of my game! And yeah, I’m intending to continue development until it’s a polished title so updates will be consistent for quite a while 😂

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Unfortunately,  the game is nearly unplayable  for me due to so much lag and I didn't find an option to reduce graphics. I have 1660 Super and latest drivers.

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That’s really good to know - thanks for the heads up! I developed it on a rig with a 3060 so I don’t have any datapoints for other graphics cards and it helps a lot to know that it’s too heavy for a 1660 super. 

One of the next things on my list after small bug fixes is going to be adding more graphics options so I’m hoping compatibility will be better for you within the next month or so.