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(+1)

Nice idea having a farmer as a platformer character! Haven't seen that before. The level design was done quite well with an increasing difficulty.

In the tutorial level I wondered why "Y" didn't do anything until I figured out that was meant for controllers only. Maybe you can do something to clarify that.

I had to redo the last level a few times and in the end solved it by doing one jump at the start of that level from the edge of a ledge to save one rock. Don't know it that's the intended solution, didn't feel right, more like loop holing.

Personally I found the music - which I do like - to be "eastern" themed, like ancient China or so, something the game's theme doesn't match.

That's a thing that i heard before of some friends and i can see why some people see why they saw a china/japan vibes, the harp can sounds a lil bit like Kotu, but the song is really more in a greek modal. 

I tried to do a steampunk ( Lethis) / Braid/ Journey vibe, in a drama-relaxing way.  Eastern songs usually has more pauses and are longer and kinda weird in the melodies (the pitch isn't tuned as we are used to hear ) . But still, thanks for the review and i face it like a complement. "Eastern" songs are REALLY hard to compose XD