It's the end of week 4 and time for another devlog!
overall we're doing pretty good, things are progressing smoothly and we even have a playtest ready build out.
All the ship assets are done, but we still need to make alt skins for the upgrade system, its mostly going to be recolors of the current textures so not a ton of work.
All the maps have had a bunch of work done, we've done some env. dressing, set up AI pathing and out of bounds walls, the last level is still not ready but will be worked on in the final week.
We've been focusing on getting all the major mechanics and assets into the game for the last few days, only thing missing at the moment is a bunch of audio work, ending sequences and a bunch of polish.
We're at a point where we don't want to show off too much before release so we're gonna be a bit quiet from here on.
Next devlog will probably be after we've put out the game, covering how I feel about the project overall and stuff we've had to cut.