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edwindamen

36
Posts
5
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A member registered May 23, 2022 · View creator page →

Creator of

Recent community posts

The ground slam is very satisfying! Love the animations and the music, especially DSD's shop tune. Also I finally got around to reading DSD's tragic diary, and I highly recommend everyone to check it out. Awesome job all around!

Thank you so much! Considering your game has so many rats and bears I'm not entirely surprised by that pick :D

You're the kindest, egpNoodlez. Thank you!

I'm always worried about the writing as it's not my first language, so reading a comment like that is awesome. Thank you so much for playing!

A delight to play, read and look at!

Thank you! I'm glad to hear you liked it. I kind of see it as a test to see if it's worth extending this to a bigger project.

As expected, this game is different from anything else, ever. It's hard to find the words for this, especially as I'm writing this without having seen all of it, probably, I don't know. There's always more to these than we see on the surface. But I want to share my appreciation for it and also try to understand my own feelings about it, especially because I don't think this game can be condensed to a simple rating.

This game is built on mystery, through its lack of direction, its deliberately course artstyle, and all of it amplified by AFB's own persona. But like most of their work, it doesn't feel like it's vague for vagueness-sake. We know there's meaning to it, but at the same time the game doesn't seem to rely on it. AFB is a master of minimalism, and conveying emotion through simple means. I instantly felt sorry for Seraphina, long before the game's text showed us why we should.

Walking across long bridges, falling down into the unknown, stepping on elevators and moving paint buckets, trying to get back up, the game instead offers time to reflect on other things, brief moments of silence within the dissonance of it all. Blepasaur's eerie music complements this perfectly, and I'm so happy this rare collab paid off.

In the end, this game made me question the way we interact with video games and what we expect from them. I wish we could see more games like this out there, even if I don't understand them fully. But I'm not sure if many people other than AFB are capable of making them.

Had a blast! Champ's music slaps.

Fun stuff! I managed to get to 97% after a bit of overtime (still looking for those pesky last two shreds). Awesome world with a lot of charm, detail, vibes and style. Very impressive!

Thank you so much, wujak. And also for your help. I want to add a feature to choose to retry fights as Walrus (it led to some last minute issues, so I had to cut it), so that should make that quest easier!

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Thank you! And that's a great idea, I'll probably add it in along with some other features that I had to cut (after the jam ofc).

Awesome job by everyone involved! Love the music, the characters, their art and just the overall aesthetic.

Thank you so much! One of my goals was to improve on my work from last year, so your comment really warms my heart!

Haha that's fair :P I went back and forth trying to find the most readable Gothic style font out there (and also free to use). But I'm very happy you liked the game, so thank you very much!

Thanks, Leo! Looking forward to playing yours tonight as well!

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Update (v1.1): the game now has a difficulty slider!

That's awesome to hear! Thank you very much.

No problem, and thank you!

He KNEW

Thank you, I appreciate that :). I'm going to play your game this weekend, it looked awesome on stream!

Thank you!

Thank you very much!

Thank you so much! This game jam definitely inspired me to make more games in the future.

That is just a brilliant approach to the story, in true MGS fashion. Mind blown!

Thank you! It was a lot of work and I don't know if I'll be able to repeat that again. But I'm going to try next year, this was too much fun.

I mean I can't thank you enough, for what you brought to the game! It makes me happy to read that you enjoyed the thing you're in.

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That is really helpful criticism, thank you! I'm happy to hear you found it interesting enough to push through.

Edit: You didn't miss it, I think, but the only tooltip you get early on is the one about the down arrow key. Later on it'll get mixed in with other tips. I personally prefer the mouse + manual bomb clicking, so went with that as the default.

I think you made something magical here, a hazy dream state compressed into a square gameboy screen.

No audio, but the cinematography of each frame and the use of textual composition convey a lot on their own.

Well done! I would love to see more.

I played it three times now. I love it!

Thank you! I did make it a little hard tho, so I don't think it's you ;)

Thanks!

Thank you, Smile, for your eloquent comment <3. I have yet to try your submission, but I'm looking forward to it!

Thank you! I wasn't sure about how everything would come together in the end but I'm glad it resonates.

Thank you very much, that is too kind <3

Same. I was rooting for my namesake.

Great work! The control mechanics are extremely clever, funny, and surprisingly fun to play with. Writing great too.

Thanks! And thank you for playing the game, cool video!