Thanks for playing! Definitely agree on the map variation, the tradeoff was absolutely between gameplay and atmosphere and I leaned more towards atmosphere, though obviously I would have loved to do both given the time. An escape level definitely would be interesting too! The double jump is actually a "bug" that I found pretty early on as a consequence of the relatively generous coyote time, hence why it's not mentioned in the controls and is "mapped" to the same button as hover. I left it in because it can really speed up some of the later levels but I didn't want it to be a core mechanic either. The white particles that aren't a part of the dropoff location are actually just the spawn locations of the core items, though I definitely see how that could be confusing. Another thing I went back and forth on and eventually decided to leave as-is. I'm glad you enjoyed it overall :)