Thanks! I did a small update addressing most of these issues:
- Swapping 47 and 53 is a neat idea (47 might be a fun boss!), but for now I just tweaked the final boss instead. (He now has two 87 (sticky+cycle) and always starts with a 67.)
- Not immune: Oops! Fixed. (It was immune on-board, but not when played.)
- I doubled the effects of 11*11 and 13*13, and improved 194. Thanks for the suggestion! (I didn't make 11*11 and 13*13 very strong.)
- Immune to 47/89: Ah, that's a tricky one. For now, I've kept it as-is. (My logic for excluding them was that 47 and 89 only affect the card, while 37 affects the 7-stone itself (in a sense). Plus, I'm unsure how to make immunity to 47/89 feel right. I might change it so that attempting to steal or discard a 7-stone simply turns it face-up and plays a sound effect.)
- 89 unplayed / M unsuppressed: Hopefully fixed... I have total spaghetti code here, because two different stones share the same number.
- 94: Discarding will now occur before burn, because automatic actions should always go first.
- Concede bug: Fixed.