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I know, level design is kind of rudimentary right now, but I did not have enough time to do an overhaul for the game jam. Will do in the future, tho! :)

My plan is to include more mechanics into the platformer part of the game, so it's not just "a plain and simple hop around adventure" anymore.


As for the different levels of salvaging: I purposely haven't included any description of what it does, so players won't get spoilers for the ending scene. Let's just say, that there's a very small karma system in place :)

That will definitely make the gameplay more interesting. Also I didn't realize that system for the end since I eventually wasn't sure where to go, or couldn't get back up something(I don't exactly remember though, I played a little while ago)