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(+1)

Interesting mechanic that makes what would be normal platforming challenges into a more puzzling experience, good work! One thing I think you could experiment with is making the thrown crown affected by physics/gravity and instead break if it were to collide with a wall, and also throw infinitely.  This could turn the game into a more chaotic and fast-paced experience that you could do some funny level designs with lmao. Anyways, nicely done~

(+1)

Yeah i was pretty bummed out that I didn't have the time to explore the mechanics further because I had some cool platforming ideas in mind. Could maybe come back to this concept someday.