Interesting, I initially had the idea for making our game fully turn-based, but went with a half/half instead.
Having limited controls makes the game simple/easy to play, but with the upgrade system interesting to try out different methods to play the game.
Here's a few things to add/improve;
- To increase the speed of the game, dont fully path for enemies that are far away from the player, just teleport them to the location if they can walk there
- A death animation for the enemies
- A tutorial would not be a miss (eventhough there is not much needed to explain)
- A skip/wait action
- An action points bar (to indicate how many actions you have left)
- and indicator who's turn it is
- Hide the player's actions when it is not their turn
These are all points that would be nice to have.
The game is nicely made, the audio is also befitting the game's setting.
Good job.