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(+1)

I would like to know where I am applying a force to, and maybe slow down the time scale a bunch so I could watch it flip around better.

Also, I really don't want to put the reflector on the demon core, and incite criticality!
Does the half life of the core come into play in this game?

The impulse is applied to the point of the first mouse click. Yes, I think it will be possible to add a visual representation for this, in the game. 
Hahaha, this is your fatum, it cannot be avoided.
Maybe, I'm not sure, hahahah