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Atomic decay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #51 | 2.824 | 2.824 |
HUMOR | #56 | 2.176 | 2.176 |
AUDIO | #60 | 2.824 | 2.824 |
ENJOYMENT | #70 | 2.647 | 2.647 |
OVERALL | #78 | 2.706 | 2.706 |
THEME | #83 | 2.706 | 2.706 |
MOOD | #101 | 2.353 | 2.353 |
GRAPHICS | #106 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
87 seconds of pure luck! I loved the music, the visuals, and the light effects! (I also learned something new!)
Thank you so much!
Very simple and effective mechanic and I hate that it took me 71 seconds to do it. Might try for a better time.
-R
Pretty fast, thanks for playing!
A simple physics game. I really don't quite understand how it relates to the theme of the jam (I'm guessing it has something to do with radiation). Overall good job.
Thank you! Yes, you are right, in short, the game is about radioactive decay.
I was praying that I won't missclick/misjudge/misplay/miswhatever when the cover was almost there after minutes of attempting to handle it. That's a pretty fun 2d physics game!
Hah, same. Much obliged!
160 seconds gg,geunine demon core expeirence
Thank you very much for playing, you did well!
first try gg
Good job, thanks a lot for playing )
Very simple game, took me 137 seconds to complete. Felt very very satisfying to get that demon core to connect. Even though its such a short, simple, really simple, horribly controlled game, its more fun that 50% of the games I've played in this jam, good job! Keep making more! Could we have hiroshima next?
I am very pleased to hear that, thanks a loooot. And thank you very much for playing.
Hiroshima, hmm, I wonder if I will be banned from entering Japan after making such a game, haha
Would be cool to have a quick introduction to the demon core incident ingame, but overall nice and interesting game!
Hmm, maybe. Thank you very much.
This is straight up nightmare fuel with the janky controls and the elevator music. I love it!
Hahaha, thank you very much )
I would like to know where I am applying a force to, and maybe slow down the time scale a bunch so I could watch it flip around better.
Also, I really don't want to put the reflector on the demon core, and incite criticality!
Does the half life of the core come into play in this game?
The impulse is applied to the point of the first mouse click. Yes, I think it will be possible to add a visual representation for this, in the game.
Hahaha, this is your fatum, it cannot be avoided.
Maybe, I'm not sure, hahahah
this game is more painful than torture
I hope you enjoyed it ;)
410 seconds to keep starting from the beginning ::::::0000000
Could not beat this, the arc could really use an indicator of where I am throwing it.
Yeah, I agree, I was originally going to add that but then I thought it would be too easy hahah. Thanks for playing
I won. I still have no idea what's going on. The music is relaxing, I like it.
I'm so glad. If you are interested, the game refers to the "Demon core" incident, you can search for more information about it on the Internet
I didn't know about that, I learnt something today, nice.
Maybe you can add some context in the page description. As well as the controls, I spent some time clicking everywhere until something moved.
Oh, you are right, I think I need to add a more detailed description. Thanks!
absolutely love the background music
Thanks for playing!
fr tho i dont know why i find it so enchanting. def 5/5 on audio