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Really neat! First off, as someone whose made something with RPG Maker before I have to say you did a fantastic job with the engine. Usually most RPG Maker games have a certain look to them but yours looks entirely different and I only knew you used it because of the metadata. It gives your game a very original aesthetic that frankly reminds me of a more retro-like persona. 

I ended up playing for a lot longer than I originally expected to as well. The setting is very compelling and I love how you wove the tutorial into the intro. The concept of trying to aim for having your EP in the center is also a refreshing way to break up the typical style of trpg mana/resources. The music fits the rest of the game's atmosphere pretty well too.

The only real feedback I would have is that I felt a bit lost at times. In the first room (cafeteria) I wasn't really sure where to go at first and ended up going the wrong way before working my way back to the left side. I really appreciated the green arrows over doors but I never noticed one in that room and that didn't help when the door was off screen either. But maybe that just forces exploration more so that could make it okay. Otherwise I didn't have any issues with it and had a lot of fun. Nicely done!

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Thanks a bunch for playing!
I'm not necessarily ashamed of the engine I use, but we all know the stigma that's carried with it, so it was pretty important to me that I created a game that doesn't visually evoke that stigma. I'm really glad it paid off!

It's really great to hear you played longer than you expected, for a jam like this I sorta consider that to be the highest honour possible so it means a lot to me! As for the aspect of getting lost, I think I could definitely add some green arrows to the cafeteria for sure. I don't think it's a huge deal if the player has to explore that area a little since there's really only one way out, but I know the intro is a little lengthy so any way I can reduce friction is very important.

On the subject of the intro, did you feel it was too long? I know there's a lot of ground to cover in the beginning, but it's like 4 scenes back to back so one of my biggest concerns is that players might get worn out from it all before the "real" game starts.

This was very nice to read, it really helps knowing the game is moving in the right direction! Thank you again for playing, and I appreciate the feedback!

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Haha I definitely get the bit about the stigma against RPG Maker, don't necessarily agree with it myself but I have to admit it is pretty easy to spot most RPG Maker games which is why I was so impressed it took me as long as it did with yours. I think the work towards that will really help get some people that might otherwise be biased by it.

For the intro, I think you probably have it at a decent length. The initial conversation felt maybe a tad bit long but not that bad. I think that just comes from the fact the characters tend to speak like kids would which can be a bit roundabout at times. Otherwise I think the length is probably exactly where you want it. If anything, I almost felt like it jumped to the silver daze/weird world abruptly but that is likely more a me-thing so the current length is good. It felt like you explained all the necessary mechanics while still feeling pretty concise.