Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks a bunch for playing!
I'm not necessarily ashamed of the engine I use, but we all know the stigma that's carried with it, so it was pretty important to me that I created a game that doesn't visually evoke that stigma. I'm really glad it paid off!

It's really great to hear you played longer than you expected, for a jam like this I sorta consider that to be the highest honour possible so it means a lot to me! As for the aspect of getting lost, I think I could definitely add some green arrows to the cafeteria for sure. I don't think it's a huge deal if the player has to explore that area a little since there's really only one way out, but I know the intro is a little lengthy so any way I can reduce friction is very important.

On the subject of the intro, did you feel it was too long? I know there's a lot of ground to cover in the beginning, but it's like 4 scenes back to back so one of my biggest concerns is that players might get worn out from it all before the "real" game starts.

This was very nice to read, it really helps knowing the game is moving in the right direction! Thank you again for playing, and I appreciate the feedback!

(+1)

Haha I definitely get the bit about the stigma against RPG Maker, don't necessarily agree with it myself but I have to admit it is pretty easy to spot most RPG Maker games which is why I was so impressed it took me as long as it did with yours. I think the work towards that will really help get some people that might otherwise be biased by it.

For the intro, I think you probably have it at a decent length. The initial conversation felt maybe a tad bit long but not that bad. I think that just comes from the fact the characters tend to speak like kids would which can be a bit roundabout at times. Otherwise I think the length is probably exactly where you want it. If anything, I almost felt like it jumped to the silver daze/weird world abruptly but that is likely more a me-thing so the current length is good. It felt like you explained all the necessary mechanics while still feeling pretty concise.