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Fantastic game !!! Took quite a long time but 115 done !Please continue updating this game !!

p.s. No IMPLY/NIMPLY gate ?

p.p.s. I'd like to see Latches, Flip-Flops, Registers, Tri-State Buffers(3 signal states), BUS's(bundled lines), Clock, Counter, Sequencer; (Then getting into CPU building) ALU, RAM, and ROM.

@macerator420,

Excellent Job! You are the first person we are aware of who has completed Circuit Snap post release! Some of the puzzles are pretty challenging, so this is no small feat.

To respond to your puzzle requests:

Tri-State Buffers were on the roadmap, but we pulled them. They utilize high-impedance outputs. The simulator we designed behind Circuit Snap assumes all components utilize low-impedance outputs. Adding support for high-impedance outputs is a decent amount of work so the 2 types of outputs could be sorted through properly in simulation. Perhaps sometime in the future, but it isn't on the list for the short term.

In regard to sequential components such as latches, flip flops, etc., yes, we really wanted to add these components. However, in order to release, we decided not to include sequential components and only explore combinational components in the puzzles. Adding sequentially driven solutions would require comparing previous states in addition to the current state, which is a non-trivial amount of work. Although I agree it would add a lot of cool new puzzles.

We had not thought about adding IMPLY & NIMPLY puzzles. This looks doable without too much work. We will take a look at including a couple of puzzles to cover IMPLY / NIMPLY gates in the next update. Good idea.

-Brett

Hello, Thank You! And thank you so much for getting back to me and with so much info ! Also Thank you for adding the IMPLY/NIMPLY levels. (117 complete !)
p.s. Latches made from AND/OR/NOT in the sim don't work since I'm guessing all signals reach their destination at the exact same time but for whatever reason, NAND latches seem to work reliably.

p.p.s Would it interest you to see a ZIP of the solutions to all my levels ?

And would it be possible to get around the high impedance issue by instead, adding a second type of wire that acts differently for specific components ?

@macerator420,

Yes, you are correct, the simulator assumes zero travel time for signals within components, including wires. The simulator still has to adjudicate signal changes in an ordered manner, so depending on the specifics of the latch or flip-flop your mileage will vary on how well it works.