And would it be possible to get around the high impedance issue by instead, adding a second type of wire that acts differently for specific components ?
Macerator420
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Hello, Thank You! And thank you so much for getting back to me and with so much info ! Also Thank you for adding the IMPLY/NIMPLY levels. (117 complete !)
p.s. Latches made from AND/OR/NOT in the sim don't work since I'm guessing all signals reach their destination at the exact same time but for whatever reason, NAND latches seem to work reliably.
p.p.s Would it interest you to see a ZIP of the solutions to all my levels ?
Fantastic game !!! Took quite a long time but 115 done !Please continue updating this game !!
p.s. No IMPLY/NIMPLY gate ?
p.p.s. I'd like to see Latches, Flip-Flops, Registers, Tri-State Buffers(3 signal states), BUS's(bundled lines), Clock, Counter, Sequencer; (Then getting into CPU building) ALU, RAM, and ROM.
Yes I do know that, everything below the double blue wires basically is the ALU. I was trying to make the largest single chip CPU I could, 1b, 2b and 4b all fit on one screen but anything larger will have to be split up into more chips. With my next 8b version, I will get rid of all the 16-1 MUX's and replace it with RAM. I appreciate the input, thank you (:
Super Cool puzzle game !! Everyone should give this game a playthrough, It Really gets your brain working c:
Overall playtime ~20-25 minutes.
Solid 7.5/10 puzzle game!!
If at all possible I'd suggest adding more red herrings on levels where there are only 2 possible starting movements, adding a block for a possible 3rd or 4th beginning movement may make the levels take longer to figure out. As well as adding more little gimmicks,
Some more ideas,
Coloring squares which color the worm, the worm can then only collide with same-colored blocks after.
Blocks that make the worm fold back on itself (possibly to the previous location) while also keeping the worm body on the board.
Levels that can be beat in several ways but the worm shrinks after each move, forcing a maximum amount of moves to beat the level.
Buttons to raise and lower some blocks.
Cross-shaped Tubes/Squares that the worm can pass twice in orthogonal directions.
Expert mode:
Two worms at the same time :3