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I like the art style, and I think Godot is a good choice for this type of game.  Some good music (even royalty free stuff) would go a long way in this. I'm thinking some 80's rock or grunge or something.

Ok, a few big issues with this though. 

When going to the side I seem to be gaining speed even when bumping against a wall, thus holding right and then jumping makes me bounce off the wall to the left. This is infuriating when I am trying to jump up to the right. In fact, the whole player control system should probably be re-done to feel more responsive.
although I like the idea of building up momentum, and I think that would be really good in a platformer (almost like Sonic)
I see that this is your first game (on itch atleast) So I like to send this link to anyone new and wanting to make platformers. It is way too detailed, but it shows some things to think about with a player controller:

Thank you so much for the feedback! Yeah I totally agree that the platformer physics aren't that great or satisfying in this game. My goal with making this game wasn't to necessarily make a "good" game; it was to make something "finished." Personally it's a big milestone for me, but I am fully aware that this game is unbelievably flawed XD.
I'm really happy you played the game though! 

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Ooh no, I know!

My feedback style is to focus on some very specific actionable items to help you focus your efforts for further work or for the next thing.

I really hope I'm not discouraging. You are where everyone starts. A finished game IS a big deal!
There is no better way to improve as much as game jams. If you do 5 or 6 in a year, by the end of it you will be so much better than if you were to work on only one thing during that time. Jams let you have feedback, see what other people do, test out something, and develop your sense of how much time scope takes.
Each jam gets easier, because you have a history of things you've finished, and can hone your ideas and techniques.  The tools and techniques now verses 10 years ago has really improved in the indie dev scene.

You are at an exciting start!