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Mushroom Death Rally's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #108 | 2.121 | 3.000 |
GRAPHICS | #126 | 2.239 | 3.167 |
ENJOYMENT | #143 | 1.768 | 2.500 |
HUMOR | #149 | 1.414 | 2.000 |
THEME | #151 | 1.650 | 2.333 |
OVERALL | #152 | 1.768 | 2.500 |
AUDIO | #159 | 1.179 | 1.667 |
MOOD | #163 | 1.296 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good idea for a game. It's worth working on the level design to make more use of the bounce and speed-up mechanics.
Firstly I wanted to say that I think a mushroom on a skateboard is cute. I do not know how you associated those two things, but it is adorable.
The game mechanics themselves were kind of hard to figure out it felt kind of bad to try to speed up in the starting area and get out of the hole because I kept bouncing all over the place. I would say that with the tight jumps and the slow build-up in momentum, this game would have benefitted more from an open-level design that lets the user build up speed and fly through levels rather than precise jumping levels.
Also designing the jumps so that lets say when you bounce from one wall to another that it actually gets you to another platform on the level. I know you did that a bit but it would've been nice to see it more. Or if it was intended to be done that way to be a bit more clear.
interesting idea!
-R
The momentum mechanic does not play well with precise platforming that you have in your level design. The game could have been cool if the levels were move open and about gaining speed and making long jumps, and the wallbounce was prety great. Also lack of sound hurts it. :<
Absolutely fair! This is my first time making a platformer ever, so I don't really have any experience making levels or making platforming mechanics. I'll keep that in mind if I do something similar to this later on!
Also yeah for the sound... I have no idea how to do any of that lmao. Sound/Music is definitely not in my skillset right now XD. I'll try to learn for future games though!
Thanks for playing the game!
I love cute Shrooms.
The controls with a skateboard do feel weird and different to other platformers, but in a kind of good way. I still think the controls could be better, but you dont see a momentum based platformer everyday.
And I dont understand when you get the doublejumps, it seems you get one after taking damage, that is a kinda weird mechanic.
To where I got in the game I dont really see how the theme is incorporated other than playing a Mushroom, but who am I to judge, just look at my game lol.
It was something that sounded better in my head at the time. I thought that since mushrooms thrive off of decaying things it somehow made sense that getting hurt would give you a double-jump, but... yeah that didn't really pan out too well lmao.
Either way, I'm glad you played the game!
I like the art style, and I think Godot is a good choice for this type of game. Some good music (even royalty free stuff) would go a long way in this. I'm thinking some 80's rock or grunge or something.
Ok, a few big issues with this though.
When going to the side I seem to be gaining speed even when bumping against a wall, thus holding right and then jumping makes me bounce off the wall to the left. This is infuriating when I am trying to jump up to the right. In fact, the whole player control system should probably be re-done to feel more responsive.
although I like the idea of building up momentum, and I think that would be really good in a platformer (almost like Sonic)
I see that this is your first game (on itch atleast) So I like to send this link to anyone new and wanting to make platformers. It is way too detailed, but it shows some things to think about with a player controller:
Thank you so much for the feedback! Yeah I totally agree that the platformer physics aren't that great or satisfying in this game. My goal with making this game wasn't to necessarily make a "good" game; it was to make something "finished." Personally it's a big milestone for me, but I am fully aware that this game is unbelievably flawed XD.
I'm really happy you played the game though!
Ooh no, I know!
My feedback style is to focus on some very specific actionable items to help you focus your efforts for further work or for the next thing.
I really hope I'm not discouraging. You are where everyone starts. A finished game IS a big deal!There is no better way to improve as much as game jams. If you do 5 or 6 in a year, by the end of it you will be so much better than if you were to work on only one thing during that time. Jams let you have feedback, see what other people do, test out something, and develop your sense of how much time scope takes.
Each jam gets easier, because you have a history of things you've finished, and can hone your ideas and techniques. The tools and techniques now verses 10 years ago has really improved in the indie dev scene.
You are at an exciting start!