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(+1)

Great narrative. The opening actually made me chuckle.  You have crafted an entire experience in such a short time!

I only have some small nitpick critiques. None of them really impacted the game. 

The Y-sorting of the trees (some trunks were on top of the trees in-front) 

If I hit "e" during a conversation, it registers as speaking again. The continue button hitbox was too small

The timer was a little stressful, and I feel like the game would be better without it.

Thank you! It was my first 2D game so the layering drove me insane I gave up after a while (I was at it for hours). Dialogue bug I’ll fix I made the same mistake last time I made a dialogue system lol, need a Boolean check for if it’s open, forgot that.

Timer I understand but it’s actually really really hard to lose the game I pause it during all dialogues and events, only there to emphasize the incoming doom and give some responsiveness to failing mini games. Good feedback thank you, I’ve added them to my list to sort out.