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(3 edits) (+1)

Did you ever find a solution to this?

Hi! Sorry for the late reply since I was on vacation. Yet, I haven't figured out an answer yet unfortunately due to the way the crop system is evented. I was in general thinking of completely rehauling the system and learning js for that matter (i am getting quite a bit of lag with a big map with other events that check for the day rollover update). I know there's a function in visumz eventsmovecore that could eventually help (by changing self switch modified with js code) but unfortunately i dont really know how to do it yet. I know in that one mv system there was just a single script call that would water all events automatically (change the self switches of all events with a tag "crop"). Technically if one could make it work that the game checks each event (with a tag?) to change its specific rain self switch times by the amount of events that exist on the map (since theyre spawned in and you cant really manually keep track?) thatd be pretty cool. Hope that makes a little sense maybe I'll ask someone in the forums sometime soon who knows how to operate this properly if i can't figure it out