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(+2)

The lack of audio is notable, but probably not something that really needs much mentioning

The movement on the overworld is quite cool, although the sun damage is extremely punishing and if I don't get the spacing right I'm just dead almost instantly

The alchemy system is great and I like the balance of the items, but going in to the menu to pick an item every time is clunky and severely limits their usefulness and fun outside of battle

I don't know if I'm a god gamer or something, but I literally never got hit by an enemy once in combat, and thus any need to avoid combat or use items or whatnot was completely negated by standing out of range of one of their movement actions and then one shoting them safely even when they are in groups

The style is great, the gestures are expressive and there is a feeling of character in the characters even without super detailed textures or whatnot

On the whole, I quite like how it's going, my primary feedback would be to make items usable by a hotkey or something so I don't need 3 clicks to panic smoke bomb or throw a second fire bomb

Thank you for the feedback.

Your comment hits several of the changes we have made for our "post-gamejam" update, so after the gamejam is over and judges have rated all the project, we will update the game with a lot of changes.

You can be assured that you are not necessarily a god gamer, the game was made significantly easier for the gamejam release, so people would be able to see more of the game and avoid getting frustrated.

The 3 clicks panic smoke bomb will be replaced with (most likely) a single key input, 1-4 for the usable concoctions :D

I'm glad to hear that and VERY interested in playing future versions of the game! Woot woot!