I'm quite amazed by how much variety of card types, enemies and events there were. That said, this seems to come back to bite you as per the lack of a tutorial. That said I spent a decent bit of time sitting down and trying to learn it and found a fairly well-made strategic card game! Some instructions and a few visual flourishes to provide more direct feedback for when/why a fungus dies and you're set. Good work!
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Glad you took the diligent time to learn and enjoy it. Thus is a bit of the nature of attempting a strategy game design in such a short time frame. Spend too little time on the depth, a tutorial is unnecessary and there's no real game there. Spend too much time on the depth, a tutorial is fundamentally necessary but there is no time. No regrets though. I'm happy with how it turned out, even though it could of used a bit more polish