Great game! Love the creative merge of a rogue-like mixed with a platformer. It's very clever and well implemented. One thing to note is that it is possible for the player to become 'soft-locked' if they are stuck in one-block island over spikes with no charge left. So perhaps some sort of checkpoint or reset mechanic in order to avoid that. The mechanics felt super polished and the visuals were really nice too! Nice work!
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Thanks for playing, I'm glad you like it!!
And yes, there are some spots in the game where you can get stuck in a single block with no way of recharging. Some of these were made on purpose to force the player to restart, as a very bad way of increasing the "difficulty" or "duration" of the game hahaha
The original concept I had was exactly like what you mention, a checkpoint-based respawn and not only that, but you were supposed to only recharge at checkpoints too, but obviously for time reasons I had to improvise something else