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(+2)

Cool concept, quite original! The ruthless hitboxes and hard-to-guess guard routes drove me crazy, but the game wasn't too long and I'm glad I sticked with it until the end. How did you split the work as a team of 6 ?

(+1)

Thank you for playing! I'm glad you enjoyed it.

We divided the work like so: 1 Designer, 1 Programmer, 2 artists, and 2 musicians. 

1 artist illustrated gameplay assets while the other illustrated any UI assets. 

1 musician composed soundtracks while the other composed sfx.

As the designer I conceptualized the levels, and tied everyone's work together in the Unity project.

When it came to meeting as a team, we had 2 members 7-8 hours ahead of us. I made sure we met for at least 3 hours a day and no more than 4 hours. Although I took initiative to lead my team, I made it clear I wasn't their boss. People had to take days off because life happens, so I filled any gaps each day.

Overall, I had a great team. It was a pleasure working with them.

(+2)

Well played! Working together with 6 people not on the same timezone sounds like a  hassle but in the end the output is quite good