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A jam submission

Eyes on the InsideView game page

"I'll get you out of here."
Submitted by Daniel Narvaez (@BXNarvaez), Enea Music, Taronic449 (@taronic449), hjzr, REGAN, Torey Sound (@Krobkrua_sound) — 5 hours, 20 minutes before the deadline
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Eyes on the Inside's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#253.3183.318
Overall#463.1273.127
Fun#472.8642.864
Originality#503.2733.273
Theme#523.0453.045
Art/Graphics#583.1363.136

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes

Did your team create most of/all the audio yourselves?
Yes

How did you incorporate the theme "INSIDE OUT"?
You play as two characters: A patient on the inside trying to escape, and a security guard on the outside guiding the patient. Both characters' actions are linked symbiotically, i.e. the player must assume a role on the inside and outside in order to complete the game.

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Comments

Submitted(+2)

Very nice idea with a lot of space for expansion. Liked the unique art and story using the theme twice with the camera and the patient and the escape thing.  Would like also to see the outside player with some more some functions, like shutting the lights or distracting guards, but overall a great game! 

Developer

Shutting off the lights is actually a great idea I had not considered. Should we move forward with the game my top priority is to expand the actions of the outside character. Thank you for playing!

Submitted(+2)

A really fun idea! Considering the player and camera as separate entities is a nice touch. Wish there was more gameplay implementation with the camera and the player. Really nice level design as well! Enjoyed the submission thoroughly!❤️

Developer

Thank you for playing! We had a missed opportunity with fleshing out the camera action. Should we decide to move forward with iterating the game it's a top priority.

Submitted(+2)

Interesting concept. The gameplay itself had some minor issues such as a weird player hitbox and somewhat sluggish character for the stealth sections. The ability to control the camera was fairly unique but seemed very limited in implementation in terms of an actual need to use outside of an arbitrary "need to move just to see". This could make for some clever puzzles or timed actions that require you to look out. Solid base game though!

Developer

That's a great point you make. I didn't consider using the camera for looking ahead in any of the level designs. The most I wanted to do was use more than one camera in a single level.


Thank you for playing our game!

Submitted(+2)

The idea of needing to coordinate the camera and the player is a unique idea, though I wish there was more puzzle to it. I found that it felt more like a chore to just move the player's camera over than actually using it in a unique way. (Like being able to see objects the player normally wouldn't be able to see). The double level was kind of difficult, but I got it eventually xD. I also noticed that there is a bug when it comes to diagonal movement, where often if you are moving diagonally against a wall, you usually continue sideways if you hold down the input. Aside from those things, the game was great with a very nice visual style, good sound, and a pretty fun 2D stealth escape game. Well done!

Developer(+1)

I agree with your feedback. We had an opportunity to design puzzles around multiple cameras in a single level. This was left out for scope reasons, but should we choose to move this project forward it's a top priority.

As for the movement bug, I believe the issue is we forgot to place a 0-friction PhysicsMaterial on the character.

Thank you for playing!

Submitted(+2)

Never seen a mechanic where I could shift the point of view, very cool. But only issue I really had was when the player was outside of the camera's view I couldn't use the E button.

Developer

Thank you for the feedback.

The disabled E action is by design, actually. My intention was to require objects to be within the camera's view in order for the player to be able to interact with them.

If they could be interacted with off-screen, then a player who has played before will go through the levels without ever needing to make use of the camera.

Do you know if there's a better way I could have solved that problem? I'm always open to feedback.

Submitted(+1)

Okay, I got you. And no, I can't think of a different way

Submitted
Deleted post
Developer

Thank you for playing! We're glad you had fun.

Submitted(+2)

Good job! Took quite a level with the last two guard's pathing, but had fun! This game excels at the level of polish it has. The footsteps, camera visuals, and information were particularly smooth. Would've been curious to see how this game would continue on, felt the ending was a bit abrupt. However, polish matters more! Congrats to you and your team for finishing the game!

Developer(+1)

Thank you! I was our designer so that means a lot. I think adding a more fleshed out ending is worth while. With the mechanics we did get to implement, I felt there was a lot of potential for more complex levels.

Glad you enjoyed it!

Submitted(+2)

Fun game, I like the idea of controlling the camera to see where I'm going. The last part trying to get the key took a few tries but I ended up getting the key and exiting. I liked the art and found the music went well with it. Well done on your submission I enjoyed it

Developer

Thank you so much for playing our game! The artists and musicians worked hard and they'll be happy to hear you liked it!

Submitted(+3)

6 people for a 9 day jam is crazy. I think you really should have gotten more developers instead of artists and musicians. Aside from the camera gimmick, the game would have benifitted from a storyline or something to get the player motivated to ignore annoying hitboxes and beat the game.

Developer

Thank you for the feedback. I'm not sure how more developers would contribute to creating a storyline, though. Perhaps you meant to recommend we have a narrative designer?

Submitted

yeah that

Submitted(+2)

Cool idea of using the security camera to move the level forward.

Developer

Thank you!

Submitted(+2)

Good game with original mechanics

Developer

Thank you!

Submitted(+1)

good game

Developer

Thank you!

Submitted(+2)

Cool concept, quite original! The ruthless hitboxes and hard-to-guess guard routes drove me crazy, but the game wasn't too long and I'm glad I sticked with it until the end. How did you split the work as a team of 6 ?

Developer(+1)

Thank you for playing! I'm glad you enjoyed it.

We divided the work like so: 1 Designer, 1 Programmer, 2 artists, and 2 musicians. 

1 artist illustrated gameplay assets while the other illustrated any UI assets. 

1 musician composed soundtracks while the other composed sfx.

As the designer I conceptualized the levels, and tied everyone's work together in the Unity project.

When it came to meeting as a team, we had 2 members 7-8 hours ahead of us. I made sure we met for at least 3 hours a day and no more than 4 hours. Although I took initiative to lead my team, I made it clear I wasn't their boss. People had to take days off because life happens, so I filled any gaps each day.

Overall, I had a great team. It was a pleasure working with them.

Submitted(+2)

Well played! Working together with 6 people not on the same timezone sounds like a  hassle but in the end the output is quite good

Submitted(+2)

Very nice game! I really liked the aesthetics. Only thing I would suggest is a little timer above a security guard while it is standing still, indicating when it will turn around.

Developer

Thank you for the feedback! The guard definitely could use some improvements.

Submitted(+2)

Pretty fun. The collisions are kinda weird, and I get stuck going through corridors sometimes. The police also just snap when changing direction which makes the game way easier, because you can't get caught when staying next to them. Also the camera is very slow. Overall a decent small game, 6/10.

Developer

Thank you for the feedback! We'll take it into consideration should we choose to continue revising the game.

Submitted(+2)

good game

Developer

Thank you!

Submitted(+2)

Nice job everyone. I thought it fit the theme very well to play someone both inside and outside.

Developer

Thank you for playing our game!

Submitted(+2)

Cool Idea to be the Character and the Camera at the same time !

Developer

Thank you! The team was really happy with the theme we chose.