Very interesting game, I loved the narration and the world building, I took a few minutes to get the hang of it but it wasn't a problem. That feel of 1970s space era is very palpable, I won't talk about the plot because I don't want to spoil it. I loved the "papers please" type of gameplay and situation where you have to face a moral dilemma. I don't know how I feel about the limitation on "forgiveness", it's not a bad mechanic and it has a role, but I don't know maybe I would have liked more freedom to expand the story, but still I'm not sure about it. Anyway, really enjoyed the atmosphere and the idea. Nicely done!
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Thank you so much for playing! I've never thought of myself as a writer, but I'm glad you found it convincing! I'm also feeling mixed about limiting your ability to give forgiveness. When I first thought of that feature I was worried that people's expectation of a father giving confession is that they forgive everyone. I wanted to create a situation where you had to choose who was most worthy of forgiveness which might make you think about morality a little bit. Looking back I think it could have been motivated in the story / setting a little better as well as maybe give you a choice to "over forgive" on one day if you really feel a strong need to, but then face consequences later.