I like the idea of rescuing people from snow, I like the art style, and the layout of the game. I would have added a compass to help the player with navigation. Nice work with the UI as part of the game. Fun game.
Octartis
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I could definitely go for a more accessible hit-box for the crystals. It's a bit problematic to get the right size since detection works on a 2D projection and there's some loss in precision, a smaller size is more "stable" even though some bugs still occurs sometime. Thank you for playing and for the feedback!
Nice atmosphere visually and aurally, graphics and lighting looks real nice. I really enjoyed the game, and the main mechanic is definitely fascinating, there are lots of ways to expand on it outside the jam. The static camera is a little too... static :). It's good to see all the pillars but I think that a little bit of a swing while moving the character could be a nice touch. I liked the funny tone of the tutorial. :)
I had no problems with the HTML5 version (on Firefox).
I really like the idea of the shell type game but I would have also added an in-game UI (as a wildcard). While I would want to use the commands for drilling, navigating and crafting, I would have liked also a live feed of what's happening with heat, power, cargo. Maybe a section/screen with ASCII art above the console; the time-frame is kind of tight and it's good for keeping the pressure, but the print/echo commands get in the way a little too much. I love the atmosphere, and the type of scenario.
Fun and very polished, the menu is golden, and the die hard jokes are fun. Damn kids wouldn't leave Spruce alone. Subtle but functional UI. There are quite a few complex dynamics, like how the sound attracts the kids looking for the tree while they chase it, MGS style. Pretty big scope for a jam game, nicely done.
Thank you for playing and feedback! I tried to address the problem with the lighting during the extra hour offered for fixing bugs. It should be better now, you have to download the game again, it's not perfect but should be less of a problem now. I left the warning in the tutorial just in case.
Forgot to add that I love your idea with the shapes, clever thought.
Art style and audio is pretty interesting, and the overall atmosphere is very cool. There are some problems with gameplay and UI. Firing is a bit random, instead of using a tiny square use a circle to define the overall direction of the shots, maybe also by using some esoteric symbols that can also contribute to the style of the game. The UI is difficult to read, while I'd use the stylish fonts for atmosphere, for important text I'd use a more readable font, also maybe some sound effects could help with UI interaction, those effect can create atmosphere but also are useful to give feedback to the player. I really enjoyed the art and concept, some flaws made the experience difficult to understand, but I really enjoyed it. Cool game for sure, to me it feels a bit like of a 3D version of Blasphemous.
Very fun to play, completed the whole game! Good tutorials and UI is great, very polished for a jam game. Also I like the take on the theme. Also the movement for the small-scale character is fun to handle, for the big one is a little slow at the beginning but I think it fits with the whole idea of scale. Very cool game.
I love the take on the theme, one of the best and most original IMO. Art is good, great 16bit feel, also audio is cohesive with the art style. Great idea and fun game. I hope it gets featured because the concept is so interesting to me.
edit: Forgot to add that for some reason the itch.io app bugs out to me, not sure why, I had to download the game manually.
I don't know if I will ever own a house in real life, so this was kind of cathartic lol. I like this kind of games, I enjoyed the experience and the retro style. I guess for now the House is the only available schematic, probably to fit in the time span of the jam, but I'd like to see the idea expanded. There's a little glitchness with the mouse capture but it's expected with a first person web build on Godot, not a problem anyway. I really enjoyed it, nicely done.
I really love the take on the theme, I also love these type of "gravitational games". I like the controls that emulate the inertia in space, the art style is also very nice. What's really missing in my opinion is a mini-map the shows the whole star system, that would give a more tactical approach. Right now I'm hoping I'm going the right way and have enough time to fix the orbits. But still fun game, the tutorial and the UI is great and all pretty polished for a jam game.
This is a fascinating game. It's hermetic, I would have liked a little bit of a tutorial, though the itch.io page helped. I like the style but what really bothered me is the slap/punch sound, since this would be a low level retro representation, 8-bit like sound effects would be much more adequate to the style of the game. But the concept is interesting.
Also nice to see a game made with LÖVE.
Fun chill game, controls are okay even though they're tilted a bit by the perspective. I like the music and the sound effects. Since I haven't seen enemies around I was expecting some kind of boss, or confrontation/scene at the end based on the number of slymes collected, I wanted to slap Bjorn back :). But fun little experience, nicely done.
This game is something else, I love the atmosphere and the style, 5/5 on that, it has that old style heXen kinda vibe which I love. The puzzles are pretty interesting, I solved a couple, and they really make you think about how to scale a platform so to move it around. I don't know if I was doing something wrong, but the extruding sometimes was difficult to apply for me, but it wasn't really a problem. Love this game, very cool submission.