Pretty fun game, I like the micro-organism take on the theme, the zoom out while growing it reminds me of a game I played in the past (Osmos I think), the effect is reproduced very nicely.
Octartis
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Art style and audio is pretty interesting, and the overall atmosphere is very cool. There are some problems with gameplay and UI. Firing is a bit random, instead of using a tiny square use a circle to define the overall direction of the shots, maybe also by using some esoteric symbols that can also contribute to the style of the game. The UI is difficult to read, while I'd use the stylish fonts for atmosphere, for important text I'd use a more readable font, also maybe some sound effects could help with UI interaction, those effect can create atmosphere but also are useful to give feedback to the player. I really enjoyed the art and concept, some flaws made the experience difficult to understand, but I really enjoyed it. Cool game for sure, to me it feels a bit like of a 3D version of Blasphemous.
Very fun to play, completed the whole game! Good tutorials and UI is great, very polished for a jam game. Also I like the take on the theme. Also the movement for the small-scale character is fun to handle, for the big one is a little slow at the beginning but I think it fits with the whole idea of scale. Very cool game.
I love the take on the theme, one of the best and most original IMO. Art is good, great 16bit feel, also audio is cohesive with the art style. Great idea and fun game. I hope it gets featured because the concept is so interesting to me.
edit: Forgot to add that for some reason the itch.io app bugs out to me, not sure why, I had to download the game manually.
I don't know if I will ever own a house in real life, so this was kind of cathartic lol. I like this kind of games, I enjoyed the experience and the retro style. I guess for now the House is the only available schematic, probably to fit in the time span of the jam, but I'd like to see the idea expanded. There's a little glitchness with the mouse capture but it's expected with a first person web build on Godot, not a problem anyway. I really enjoyed it, nicely done.
I really love the take on the theme, I also love these type of "gravitational games". I like the controls that emulate the inertia in space, the art style is also very nice. What's really missing in my opinion is a mini-map the shows the whole star system, that would give a more tactical approach. Right now I'm hoping I'm going the right way and have enough time to fix the orbits. But still fun game, the tutorial and the UI is great and all pretty polished for a jam game.
This is a fascinating game. It's hermetic, I would have liked a little bit of a tutorial, though the itch.io page helped. I like the style but what really bothered me is the slap/punch sound, since this would be a low level retro representation, 8-bit like sound effects would be much more adequate to the style of the game. But the concept is interesting.
Also nice to see a game made with LÖVE.
Fun chill game, controls are okay even though they're tilted a bit by the perspective. I like the music and the sound effects. Since I haven't seen enemies around I was expecting some kind of boss, or confrontation/scene at the end based on the number of slymes collected, I wanted to slap Bjorn back :). But fun little experience, nicely done.
This game is something else, I love the atmosphere and the style, 5/5 on that, it has that old style heXen kinda vibe which I love. The puzzles are pretty interesting, I solved a couple, and they really make you think about how to scale a platform so to move it around. I don't know if I was doing something wrong, but the extruding sometimes was difficult to apply for me, but it wasn't really a problem. Love this game, very cool submission.
Very fun game, I love a good climbing game. I would remove the music by default on the climbing stage, just the wind and the mountain is perfect for this type of games, so I muted the music and it was perfect. I would add some short brief music based on events, also maybe to make aware the player of something happening. As a person with a fear of heights, this was basically a horror game (although the art style helped :)), but I really enjoyed it.
Solid game for the jam.
I really love the artwork, music and narration. The game does feel like an old forest fairy tale. Collisions and controls are a little wonky and I got stuck a couple of times, but still it was fine. I would zoom out the view a bit, the character moves too fast for that type of close up view IMO, I would use some parallax effect to evoke the big scale of the forest. Charming experience, nicely done.
I really like the art style, and the peculiar conquer/tactical mechanic, also the gravitational route is pretty cool. Music is great too. It's a tad too difficult for me, especially by using the mouse to control the ship, but I conquered the Pingans :3. I think a game like this would get a better feel by using keyboard o gamepad controls in the shootem-up section. Fun game, enemies are hilarious, nicely put together.
I love the art style and the cute idea! I love the drawings of the ants helping in the kitchen. Took me a little to get the hang of it, controls are a little off but not too much. Music fits well. The crumbs after a while broke the physics of the game for me, but still a fun experience. Also I got eaten on my first order XD.