My feedback for In and Out of Action: The General and the Soldier:
What the game does well:
The graphics and audio fit the setting you aimed for. The unit AI is functional and prioritizes attacking a player controlling a soldier as it should for balance reasons.
Player actions + gameplay is tied to the theme 'inside out'. Your game does a great job of requiring the player to make use of both the general and the soldiers.
What the game doesn't do well:
I immediately got overwhelmed by the Rules/Hints page when I clicked on a level. Whenever you have a pixelated font you have to be strategic about how much text you're making the player read at one time and how much of it is covering the screen at one time.
It felt like this part was rushed. From the start the player is obligated to memorize the controls of the general, the controls of the soldiers, the hints, and the objectives all at once before they play the first level.
Areas of Opportunity:
You have a lot of rules, which isn't necessarily a bad thing. You also have a decent amount of levels. I can tell by the levels' designs that your intention was to start small and get more complex after every battle.
Instead of shoving the rules/hints at the beginning of each level, there's a great opportunity to take one rule or hint and design a level to teach the player that one rule/hint and nothing else. Then as levels get more complex you can start to combine previously taught rules/hints together to create new challenges for the player to overcome.
I hope this feedback helps!